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35
NitroxServer/GameLogic/InitialSyncTimerData.cs
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35
NitroxServer/GameLogic/InitialSyncTimerData.cs
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using System;
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using NitroxModel.MultiplayerSession;
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using NitroxServer.Communication;
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namespace NitroxServer.GameLogic
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{
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/// <summary>
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/// Contains data used in InitialSyncTimer callback
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///
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/// For use with <see cref="System.Threading.Timer"/>
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/// </summary>
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internal class InitialSyncTimerData
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{
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public readonly INitroxConnection Connection;
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public readonly AuthenticationContext Context;
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public readonly int MaxCounter;
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/// <summary>
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/// Keeps track of how many times the timer has elapsed
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/// </summary>
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public int Counter = 0;
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/// <summary>
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/// Set to true if disposing the timer
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/// </summary>
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public bool Disposing = false;
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public InitialSyncTimerData(INitroxConnection connection, AuthenticationContext context, int initialSyncTimeout)
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{
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Connection = connection;
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Context = context;
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MaxCounter = (int)Math.Ceiling(initialSyncTimeout / 200f);
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}
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}
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}
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