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37
NitroxServer/GameLogic/StoryTimingData.cs
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37
NitroxServer/GameLogic/StoryTimingData.cs
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using System;
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using System.Runtime.Serialization;
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namespace NitroxServer.GameLogic
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{
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[Serializable]
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[DataContract]
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public class StoryTimingData
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{
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[DataMember(Order = 1)]
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public double ElapsedSeconds { get; set; }
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[DataMember(Order = 2)]
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public double? AuroraCountdownTime { get; set; }
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[DataMember(Order = 3)]
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public double? AuroraWarningTime { get; set; }
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[DataMember(Order = 4)]
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public double RealTimeElapsed { get; set; }
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[DataMember(Order = 5)]
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public double? AuroraRealExplosionTime { get; set; }
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public static StoryTimingData From(StoryManager storyManager, TimeKeeper timeKeeper)
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{
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return new StoryTimingData
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{
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ElapsedSeconds = timeKeeper.ElapsedSeconds,
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AuroraCountdownTime = storyManager.AuroraCountdownTimeMs,
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AuroraWarningTime = storyManager.AuroraWarningTimeMs,
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RealTimeElapsed = timeKeeper.RealTimeElapsed,
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AuroraRealExplosionTime = storyManager.AuroraRealExplosionTime
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};
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}
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}
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}
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