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2025-07-06 00:23:46 +02:00
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using System.Collections.Generic;
using System.Runtime.Serialization;
using NitroxModel.DataStructures;
using NitroxServer.GameLogic.Bases;
namespace NitroxServer.Serialization.World
{
[DataContract]
public class WorldData
{
[DataMember(Order = 1)]
public List<NitroxInt3> ParsedBatchCells { get; set; } = [];
[DataMember(Order = 2)]
public GameData GameData { get; set; }
[DataMember(Order = 3)]
public string Seed { get; set; }
public bool IsValid()
{
return ParsedBatchCells != null &&
GameData != null &&
Seed != null;
}
}
}