using System; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; using Nitrox.Test.Client.Communication.MultiplayerSession; using NitroxClient.Communication.Abstract; using NitroxModel.MultiplayerSession; using NitroxModel.Packets; using NSubstitute; namespace NitroxClient.Communication.MultiplayerSession.ConnectionState { [TestClass] public class AwaitingReservationCredentialsStateTests { [TestMethod] public void NegotiateShouldSendServerAuthorityReservationRequest() { // Arrange IClient serverClient = Substitute.For(); serverClient.IsConnected.Returns(true); IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); connectionContext.Client.Returns(serverClient); connectionContext.PlayerSettings.Returns(TestConstants.TEST_PLAYER_SETTINGS); connectionContext.AuthenticationContext.Returns(TestConstants.TEST_AUTHENTICATION_CONTEXT); AwaitingReservationCredentials connectionState = new AwaitingReservationCredentials(); // Act connectionState.NegotiateReservationAsync(connectionContext); // Assert serverClient.Received().Send(Arg.Any()); } [TestMethod] public void NegotiateShouldTransitionToAwaitingSessionReservationState() { // Arrange IClient serverClient = Substitute.For(); serverClient.IsConnected.Returns(true); IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); connectionContext.Client.Returns(serverClient); connectionContext.PlayerSettings.Returns(TestConstants.TEST_PLAYER_SETTINGS); connectionContext.AuthenticationContext.Returns(TestConstants.TEST_AUTHENTICATION_CONTEXT); AwaitingReservationCredentials connectionState = new AwaitingReservationCredentials(); // Act connectionState.NegotiateReservationAsync(connectionContext); // Assert connectionContext.Received().UpdateConnectionState(Arg.Any()); } [TestMethod] public void NegotiateShouldThrowInvalidOperationExceptionWhenPlayerSettingsIsNull() { // Arrange IClient serverClient = Substitute.For(); serverClient.IsConnected.Returns(true); IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); connectionContext.PlayerSettings.Returns((PlayerSettings)null); connectionContext.AuthenticationContext.Returns(TestConstants.TEST_AUTHENTICATION_CONTEXT); AwaitingReservationCredentials connectionState = new AwaitingReservationCredentials(); // Act Action action = () => connectionState.NegotiateReservationAsync(connectionContext); // Assert action.Should().Throw(); } [TestMethod] public void NegotiateShouldThrowInvalidOperationExceptionWhenAuthenticationContextIsNull() { // Arrange IClient serverClient = Substitute.For(); serverClient.IsConnected.Returns(true); IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); connectionContext.SessionPolicy.Returns(TestConstants.TEST_SESSION_POLICY); connectionContext.AuthenticationContext.Returns((AuthenticationContext)null); AwaitingReservationCredentials connectionState = new AwaitingReservationCredentials(); // Act Action action = () => connectionState.NegotiateReservationAsync(connectionContext); // Assert action.Should().Throw(); } [TestMethod] public void JoinSessionShouldThrowInvalidOperationException() { // Arrange IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); AwaitingReservationCredentials connectionState = new AwaitingReservationCredentials(); // Act Action action = () => connectionState.JoinSession(connectionContext); // Assert action.Should().Throw(); } [TestMethod] public void DisconnectShouldStopTheClient() { // Arrange IClient serverClient = Substitute.For(); IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); connectionContext.Client.Returns(serverClient); AwaitingReservationCredentials connectionState = new AwaitingReservationCredentials(); // Act connectionState.Disconnect(connectionContext); // Assert serverClient.Received().Stop(); } [TestMethod] public void DisconnectShouldResetTheConnectionContext() { // Arrange IClient serverClient = Substitute.For(); IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); connectionContext.Client.Returns(serverClient); AwaitingReservationCredentials connectionState = new AwaitingReservationCredentials(); // Act connectionState.Disconnect(connectionContext); // Assert connectionContext.Received().ClearSessionState(); } [TestMethod] public void DisconnectShouldTransitionToDisconnectedState() { // Arrange IClient serverClient = Substitute.For(); IMultiplayerSessionConnectionContext connectionContext = Substitute.For(); connectionContext.Client.Returns(serverClient); AwaitingReservationCredentials connectionState = new AwaitingReservationCredentials(); // Act connectionState.Disconnect(connectionContext); // Assert connectionContext.Received().UpdateConnectionState(Arg.Any()); } } }