using System; namespace NitroxClient.GameLogic.FMOD; /// /// Suppresses sounds played by base Subnautica, but not by Nitrox /// public readonly struct FMODSoundSuppressor : IDisposable { public static bool SuppressFMODEvents { get; private set; } public FMODSoundSuppressor() { SuppressFMODEvents = true; } public void Dispose() { SuppressFMODEvents = false; } }