using NitroxClient.Communication.Abstract; using NitroxModel.DataStructures; using NitroxModel.Packets; namespace NitroxClient.GameLogic { public class Interior { private readonly IPacketSender packetSender; public Interior(IPacketSender packetSender) { this.packetSender = packetSender; } public void OpenableStateChanged(NitroxId id, bool isOpen, float animationDuration) { OpenableStateChanged stateChange = new OpenableStateChanged(id, isOpen, animationDuration); packetSender.Send(stateChange); Log.Debug(stateChange); } } }