using NitroxClient.Communication; using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxModel.Packets; using UnityEngine; namespace NitroxClient.GameLogic.Spawning.Metadata.Processor; public class ConstructorMetadataProcessor : EntityMetadataProcessor { public override void ProcessMetadata(GameObject gameObject, ConstructorMetadata metadata) { if (gameObject.TryGetComponent(out Constructor constructor)) { using (PacketSuppressor.Suppress()) { constructor.Deploy(metadata.Deployed); } } else { Log.Error($"[{nameof(ConstructorMetadataProcessor)}] Could not find {nameof(Constructor)} on {gameObject.name}"); } } }