using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using UnityEngine; namespace NitroxClient.GameLogic.Spawning.Metadata.Processor; public class KeypadMetadataProcessor : EntityMetadataProcessor { public override void ProcessMetadata(GameObject gameObject, KeypadMetadata metadata) { Log.Debug($"Received keypad metadata change for {gameObject.name} with data of {metadata}"); KeypadDoorConsole keypad = gameObject.GetComponent(); keypad.unlocked = metadata.Unlocked; if (metadata.Unlocked) { if (keypad.root) { keypad.root.BroadcastMessage("UnlockDoor"); } else { keypad.BroadcastMessage("UnlockDoor"); } keypad.UnlockDoor(); } } }