using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using UnityEngine; namespace NitroxClient.GameLogic.Spawning.Metadata.Processor; public class WeldableWallPanelGenericMetadataProcessor : EntityMetadataProcessor { public override void ProcessMetadata(GameObject gameObject, WeldableWallPanelGenericMetadata metadata) { WeldableWallPanelGeneric weldableWallPanelGeneric = gameObject.GetComponent(); weldableWallPanelGeneric.liveMixin.health = metadata.LiveMixInHealth; } }