using System;
using System.Collections.Generic;
using System.Reflection;
using NitroxModel.Core;
using UnityEngine;
namespace NitroxClient.Helpers;
public static class UnityObjectExtensions
{
///
/// Resolves a type using . If the result is not null it will cache and return the same type on future calls.
///
///
/// Dependency Injection should be limited to UnityEngine object types as in other cases it should be injected as constructor parameter.
/// This is the reason for having UnityEngine.Object as first parameter.
///
/// Type to get and cache from
/// The requested type or null if not available.
public static T Resolve(this UnityEngine.Object _, bool prelifeTime = false) where T : class
{
return prelifeTime ? NitroxServiceLocator.Cache.ValuePreLifetime : NitroxServiceLocator.Cache.Value;
}
///
/// Copies a whole component by using reflection. Please note this takes considerable time and every use of this should be thoughtful.
///
public static Component CopyComponent(this Component original, GameObject destination)
{
Type type = original.GetType();
Component copy = destination.AddComponent(type);
FieldInfo[] fields = type.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
foreach (FieldInfo field in fields)
{
field.SetValue(copy, field.GetValue(original));
}
PropertyInfo[] properties = type.GetProperties(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
foreach (PropertyInfo property in properties)
{
if (property.GetSetMethod(true) != null)
{
property.SetValue(copy, property.GetValue(original));
}
}
return copy;
}
public static bool TryFind(string name, out GameObject gameObject)
{
gameObject = GameObject.Find(name);
return gameObject;
}
}