using System; using System.Collections.Generic; using UnityEngine; namespace NitroxClient.MonoBehaviours; public class ReferenceHolder : MonoBehaviour { private readonly Dictionary references = []; public bool TryGetReference(out T outReference) { if (references.TryGetValue(typeof(T), out object value) && value is T reference) { outReference = reference; return true; } outReference = default; return false; } public void AddReference(T reference) { references[typeof(T)] = reference; } }