using UnityEngine; namespace NitroxClient.Unity.Helper { public class MathUtil { public static Vector3 ClampMagnitude(Vector3 v, float max, float min) { double sm = v.sqrMagnitude; if (sm > (double)max * max) { return v.normalized * max; } else if (sm < (double)min * min) { return v.normalized * min; } return v; } } }