using System; using System.Collections.Generic; using System.Runtime.Serialization; using BinaryPack.Attributes; using NitroxModel.DataStructures.GameLogic.Bases; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxModel.DataStructures.Unity; namespace NitroxModel.DataStructures.GameLogic.Entities.Bases; [Serializable, DataContract] public class BuildEntity : GlobalRootEntity { [DataMember(Order = 1)] public BaseData BaseData { get; set; } [IgnoredMember] public int OperationId; [IgnoreConstructor] protected BuildEntity() { // Constructor for serialization. Has to be "protected" for json serialization. } public static BuildEntity MakeEmpty() { return new BuildEntity(); } /// /// Used for deserialization. /// is set to true because this entity is meant to receive simulation locks /// public BuildEntity(BaseData baseData, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) : base(transform, level, classId, true, id, techType, metadata, parentId, childEntities) { BaseData = baseData; } public override string ToString() { return $"[BuildEntity Id: {Id}]"; } }