using System; using System.Collections.Generic; using System.Runtime.Serialization; using BinaryPack.Attributes; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxModel.DataStructures.Unity; using ProtoBufNet; namespace NitroxModel.DataStructures.GameLogic.Entities.Bases; [Serializable, DataContract] [ProtoInclude(50, typeof(GhostEntity))] public class ModuleEntity : GlobalRootEntity { [DataMember(Order = 1)] public float ConstructedAmount { get; set; } [DataMember(Order = 2)] public bool IsInside { get; set; } [IgnoreConstructor] protected ModuleEntity() { // Constructor for serialization. Has to be "protected" for json serialization. } public static ModuleEntity MakeEmpty() { return new ModuleEntity(); } /// /// Used for deserialization. /// is set to true because this entity is meant to receive simulation locks /// public ModuleEntity(float constructedAmount, bool isInside, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) : base(transform, level, classId, true, id, techType, metadata, parentId, childEntities) { ConstructedAmount = constructedAmount; IsInside = isInside; } public override string ToString() { return $"[ModuleEntity Id: {Id}, ParentId: {ParentId}, ClassId: {ClassId}, ConstructedAmount: {ConstructedAmount}, IsInside: {IsInside}]"; } }