using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Unity;
using ProtoBufNet;
namespace NitroxModel.DataStructures.GameLogic.Entities.Bases;
[Serializable, DataContract]
[ProtoInclude(50, typeof(GhostEntity))]
public class ModuleEntity : GlobalRootEntity
{
[DataMember(Order = 1)]
public float ConstructedAmount { get; set; }
[DataMember(Order = 2)]
public bool IsInside { get; set; }
[IgnoreConstructor]
protected ModuleEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public static ModuleEntity MakeEmpty()
{
return new ModuleEntity();
}
///
/// Used for deserialization.
/// is set to true because this entity is meant to receive simulation locks
///
public ModuleEntity(float constructedAmount, bool isInside, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) :
base(transform, level, classId, true, id, techType, metadata, parentId, childEntities)
{
ConstructedAmount = constructedAmount;
IsInside = isInside;
}
public override string ToString()
{
return $"[ModuleEntity Id: {Id}, ParentId: {ParentId}, ClassId: {ClassId}, ConstructedAmount: {ConstructedAmount}, IsInside: {IsInside}]";
}
}