using System; using System.Runtime.Serialization; using BinaryPack.Attributes; namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata; [Serializable] [DataContract] public class BatteryMetadata : EntityMetadata { [DataMember(Order = 1)] public float Charge { get; } [IgnoreConstructor] protected BatteryMetadata() { // Constructor for serialization. Has to be "protected" for json serialization. } public BatteryMetadata(float charge) { Charge = charge; } public override string ToString() { return $"[BatteryMetadata Charge: {Charge}]"; } }