using System; using System.Runtime.Serialization; using BinaryPack.Attributes; namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata; [Serializable] [DataContract] public class FlashlightMetadata : EntityMetadata { [DataMember(Order = 1)] public bool On { get; } [IgnoreConstructor] protected FlashlightMetadata() { // Constructor for serialization. Has to be "protected" for json serialization. } public FlashlightMetadata(bool on) { On = on; } public override string ToString() { return $"[FlashlightMetadata On: {On}]"; } }