using System; using System.Collections.Generic; using System.Runtime.Serialization; using BinaryPack.Attributes; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxModel.DataStructures.Unity; namespace NitroxModel.DataStructures.GameLogic.Entities; [Serializable, DataContract] public class PlaceholderGroupWorldEntity : WorldEntity { [DataMember(Order = 1)] public int ComponentIndex { get; set; } [IgnoreConstructor] protected PlaceholderGroupWorldEntity() { // Constructor for serialization. Has to be "protected" for json serialization. } public PlaceholderGroupWorldEntity(WorldEntity worldEntity, int componentIndex = 0) { Id = worldEntity.Id; TechType = worldEntity.TechType; Metadata = worldEntity.Metadata; ParentId = worldEntity.ParentId; Transform = worldEntity.Transform; Level = worldEntity.Level; ClassId = worldEntity.ClassId; SpawnedByServer = worldEntity.SpawnedByServer; ChildEntities = worldEntity.ChildEntities; ComponentIndex = componentIndex; } /// Used for deserialization public PlaceholderGroupWorldEntity(NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities, int componentIndex) : base(transform, level, classId, spawnedByServer, id, techType, metadata, parentId, childEntities) { ComponentIndex = componentIndex; } public override string ToString() { return $"[PlaceholderGroupWorldEntity ComponentIndex: {ComponentIndex} {base.ToString()}]"; } }