using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities;
[Serializable, DataContract]
public class RadiationLeakEntity : GlobalRootEntity
{
[DataMember(Order = 1)]
public int ObjectIndex { get; set; }
[IgnoreConstructor]
protected RadiationLeakEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public RadiationLeakEntity(NitroxId id, int objectIndex, RadiationMetadata metadata)
{
Id = id;
ObjectIndex = objectIndex;
Metadata = metadata;
Transform = new();
}
/// Used for deserialization
public RadiationLeakEntity(int objectIndex, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) :
base(transform, level, classId, spawnedByServer, id, techType, metadata, parentId, childEntities)
{
ObjectIndex = objectIndex;
}
}