using System; using NitroxModel.Packets; namespace NitroxModel.DataStructures.GameLogic; [Serializable] public class TimeData { public TimeChange TimePacket; public AuroraEventData AuroraEventData; public TimeData(TimeChange timePacket, AuroraEventData auroraEventData) { TimePacket = timePacket; AuroraEventData = auroraEventData; } }