using System; namespace NitroxModel.DataStructures.Unity { public struct NitroxVector4 { public float X; public float Y; public float Z; public float W; public NitroxVector4(float x, float y, float z, float w) { W = w; X = x; Y = y; Z = z; } public float Magnitude => (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W); } }