using System; using NitroxModel.DataStructures.Unity; namespace NitroxModel.MultiplayerSession { [Serializable] public class PlayerSettings { public NitroxColor PlayerColor { get; } public PlayerSettings(NitroxColor playerColor) { PlayerColor = playerColor; } public override string ToString() { return $"[{nameof(PlayerSettings)}: PlayerColor: {PlayerColor}]"; } } }