using System; using NitroxModel.DataStructures; namespace NitroxModel.Packets; [Serializable] public class AttackCyclopsTargetChanged : Packet { public NitroxId CreatureId { get; } public NitroxId TargetId { get; } public float AggressiveToNoiseAmount { get; } public AttackCyclopsTargetChanged(NitroxId creatureId, NitroxId targetId, float aggressiveToNoiseAmount) { CreatureId = creatureId; TargetId = targetId; AggressiveToNoiseAmount = aggressiveToNoiseAmount; } }