using System; using System.Collections.Generic; using NitroxModel.DataStructures.GameLogic.Entities.Bases; namespace NitroxModel.Packets; [Serializable] public sealed class BuildingResync : Packet { public Dictionary BuildEntities { get; } public Dictionary ModuleEntities { get; } public BuildingResync(Dictionary buildEntities, Dictionary moduleEntities) { BuildEntities = buildEntities; ModuleEntities = moduleEntities; } }