using System; using NitroxModel.DataStructures.GameLogic; namespace NitroxModel.Packets { [Serializable] public class CellVisibilityChanged : Packet { public ushort PlayerId { get; } public AbsoluteEntityCell[] Added { get; } public AbsoluteEntityCell[] Removed { get; } public CellVisibilityChanged(ushort playerId, AbsoluteEntityCell[] added, AbsoluteEntityCell[] removed) { PlayerId = playerId; Added = added; Removed = removed; } } }