using System; using NitroxModel.DataStructures.GameLogic; namespace NitroxModel.Packets; [Serializable] public class EntitySpawnedByClient : Packet { public Entity Entity { get; } public bool RequireRespawn { get; } public bool RequireSimulation { get; } public EntitySpawnedByClient(Entity entity, bool requireRespawn = false, bool requireSimulation = true) { Entity = entity; RequireRespawn = requireRespawn; RequireSimulation = requireSimulation; } }