using System; using NitroxModel.DataStructures; using NitroxModel.DataStructures.Unity; namespace NitroxModel.Packets; [Serializable] public class FMODEventInstancePacket : FMODAssetPacket { public NitroxId Id { get; } public bool Play { get; } public FMODEventInstancePacket(NitroxId id, bool play, string assetPath, NitroxVector3 position, float volume) : base(assetPath, position, volume) { Id = id; Play = play; } }