using System; using NitroxModel.DataStructures; namespace NitroxModel.Packets { /// /// Triggered when a fire has been doused. Fire growth is a static thing, so we only need to track dousing /// [Serializable] public class FireDoused : Packet { public NitroxId Id { get; } public float DouseAmount { get; } /// The Fire id /// The amount to douse the fire by. A large number will extinguish the fire. A large number still calls the same /// method, , which will call if the douse amount would extinguish it. public FireDoused(NitroxId id, float douseAmount) { Id = id; DouseAmount = douseAmount; } } }