using System; namespace NitroxModel.Packets; [Serializable] public class FootstepPacket : Packet { public ushort PlayerID { get; } public StepSounds AssetIndex { get; } public FootstepPacket(ushort playerID, StepSounds assetIndex) { PlayerID = playerID; AssetIndex = assetIndex; DeliveryMethod = Networking.NitroxDeliveryMethod.DeliveryMethod.UNRELIABLE_SEQUENCED; UdpChannel = UdpChannelId.MOVEMENTS; } public enum StepSounds : byte { PRECURSOR, METAL, LAND } }