using System; using NitroxModel.Server; namespace NitroxModel.Packets; [Serializable] public class GameModeChanged : Packet { public ushort PlayerId { get; } public bool AllPlayers { get; } public NitroxGameMode GameMode { get; } public GameModeChanged(ushort playerId, bool allPlayers, NitroxGameMode gameMode) { PlayerId = playerId; AllPlayers = allPlayers; GameMode = gameMode; } public static GameModeChanged ForPlayer(ushort playerId, NitroxGameMode gameMode) { return new(playerId, false, gameMode); } public static GameModeChanged ForAllPlayers(NitroxGameMode gameMode) { return new(0, true, gameMode); } }