using System; using NitroxModel.DataStructures.Unity; namespace NitroxModel.Packets; [Serializable] public abstract class Movement : Packet { public abstract ushort PlayerId { get; } public abstract NitroxVector3 Position { get; } public abstract NitroxVector3 Velocity { get; } public abstract NitroxQuaternion BodyRotation { get; } public abstract NitroxQuaternion AimingRotation { get; } }