using System; using NitroxModel.MultiplayerSession; namespace NitroxModel.Packets { [Serializable] public class MultiplayerSessionReservation : CorrelatedPacket { public ushort PlayerId { get; } public string ReservationKey { get; } public MultiplayerSessionReservationState ReservationState { get; } public MultiplayerSessionReservation(string correlationId, MultiplayerSessionReservationState reservationState) : base(correlationId) { ReservationState = reservationState; } public MultiplayerSessionReservation(string correlationId, ushort playerId, string reservationKey, MultiplayerSessionReservationState reservationState = MultiplayerSessionReservationState.RESERVED) : this(correlationId, reservationState) { PlayerId = playerId; ReservationKey = reservationKey; } } }