using System; using NitroxModel.MultiplayerSession; namespace NitroxModel.Packets { [Serializable] public class MultiplayerSessionReservationRequest : CorrelatedPacket { public PlayerSettings PlayerSettings { get; } public AuthenticationContext AuthenticationContext { get; } public MultiplayerSessionReservationRequest(string correlationId, PlayerSettings playerSettings, AuthenticationContext authenticationContext) : base(correlationId) { PlayerSettings = playerSettings; AuthenticationContext = authenticationContext; } } }