using System; using NitroxModel.DataStructures; using NitroxModel.DataStructures.GameLogic.Entities.Bases; namespace NitroxModel.Packets; [Serializable] public sealed class PlaceBase : Packet { public NitroxId FormerGhostId { get; } public BuildEntity BuildEntity { get; set; } public PlaceBase(NitroxId formerGhostId, BuildEntity buildEntity) { FormerGhostId = formerGhostId; BuildEntity = buildEntity; } public void Deflate() { BuildEntity = null; } }