using System; using NitroxModel.DataStructures; using NitroxModel.DataStructures.GameLogic; namespace NitroxModel.Packets { [Serializable] public class PlayerHeldItemChanged : Packet { public ushort PlayerId { get; } public NitroxId ItemId { get; } public ChangeType Type { get; } public NitroxTechType IsFirstTime { get; } // If it's the first time the player used that item type it send the techType, if not null. public PlayerHeldItemChanged(ushort playerId, NitroxId itemId, ChangeType type, NitroxTechType isFirstTime) { PlayerId = playerId; ItemId = itemId; Type = type; IsFirstTime = isFirstTime; } public enum ChangeType { DRAW_AS_TOOL, DRAW_AS_ITEM, HOLSTER_AS_TOOL, HOLSTER_AS_ITEM } } }