using System; using NitroxModel.DataStructures.Unity; using NitroxModel.Networking; namespace NitroxModel.Packets { [Serializable] public class PlayerMovement : Movement { public override ushort PlayerId { get; } public override NitroxVector3 Position { get; } public override NitroxVector3 Velocity { get; } public override NitroxQuaternion BodyRotation { get; } public override NitroxQuaternion AimingRotation { get; } public PlayerMovement(ushort playerId, NitroxVector3 position, NitroxVector3 velocity, NitroxQuaternion bodyRotation, NitroxQuaternion aimingRotation) { PlayerId = playerId; Position = position; Velocity = velocity; BodyRotation = bodyRotation; AimingRotation = aimingRotation; DeliveryMethod = NitroxDeliveryMethod.DeliveryMethod.UNRELIABLE_SEQUENCED; UdpChannel = UdpChannelId.MOVEMENTS; } } }