using System; namespace NitroxModel.Packets; [Serializable] public class PvPAttack : Packet { public ushort TargetPlayerId { get; } public float Damage { get; set; } public AttackType Type { get; } public PvPAttack(ushort targetPlayerId, float damage, AttackType type) { TargetPlayerId = targetPlayerId; Damage = damage; Type = type; } public enum AttackType : byte { KnifeHit, HeatbladeHit } }