using System; using NitroxModel.DataStructures; using NitroxModel.DataStructures.Unity; namespace NitroxModel.Packets; [Serializable] public class RemoveCreatureCorpse : Packet { public NitroxId CreatureId { get; } public NitroxVector3 DeathPosition { get; } public NitroxQuaternion DeathRotation { get; } public RemoveCreatureCorpse(NitroxId creatureId, NitroxVector3 deathPosition, NitroxQuaternion deathRotation) { CreatureId = creatureId; DeathPosition = deathPosition; DeathRotation = deathRotation; } }