using System; using NitroxModel.DataStructures.GameLogic; namespace NitroxModel.Packets; [Serializable] public class SetIntroCinematicMode : Packet { public ushort PlayerId { get; } public IntroCinematicMode Mode { get; } public ushort? PartnerId { get; set; } public SetIntroCinematicMode(ushort playerId, IntroCinematicMode mode) { PlayerId = playerId; Mode = mode; PartnerId = null; } public SetIntroCinematicMode(ushort playerId, IntroCinematicMode mode, ushort? partnerId) { PlayerId = playerId; Mode = mode; PartnerId = partnerId; } }