using System; using System.Collections.Generic; using NitroxModel.DataStructures; using NitroxModel.DataStructures.GameLogic; namespace NitroxModel.Packets { [Serializable] public class SpawnEntities : Packet { public List Entities { get; } public List Simulations { get; } public bool ForceRespawn { get; } public SpawnEntities(List entities) { Entities = entities; ForceRespawn = false; } public SpawnEntities(Entity entity, SimulatedEntity simulatedEntity = null, bool forceRespawn = false) { Entities = [entity]; Simulations = []; if (simulatedEntity != null) { Simulations.Add(simulatedEntity); } ForceRespawn = forceRespawn; } // Constructor for serialization. public SpawnEntities(List entities, List simulations, bool forceRespawn) { Entities = entities; Simulations = simulations; ForceRespawn = forceRespawn; } } }