using System; using NitroxModel.DataStructures; using NitroxModel.DataStructures.GameLogic; using NitroxModel.DataStructures.Unity; namespace NitroxModel.Packets; [Serializable] public class TorpedoShot : Packet { public NitroxId BulletId { get; } public NitroxTechType TechType { get; } public NitroxVector3 Position { get; } public NitroxQuaternion Rotation { get; } public float Speed { get; } public float LifeTime { get; } public TorpedoShot(NitroxId bulletId, NitroxTechType techType, NitroxVector3 position, NitroxQuaternion rotation, float speed, float lifeTime) { BulletId = bulletId; TechType = techType; Position = position; Rotation = rotation; Speed = speed; LifeTime = lifeTime; } }