using System.Reflection; using NitroxClient.GameLogic; using NitroxClient.MonoBehaviours; using NitroxModel.Helper; namespace NitroxPatcher.Patches.Dynamic; public sealed partial class Player_SetCurrentEscapePod_Patch : NitroxPatch, IDynamicPatch { private static readonly MethodInfo TARGET_METHOD = Reflect.Property((Player p) => p.currentEscapePod).GetSetMethod(); public static void Prefix(EscapePod value) { // We really want to avoid unnecessary packets giving false information if (!Multiplayer.Main || !Multiplayer.Main.InitialSyncCompleted) { return; } Resolve().BroadcastEscapePodChange(value.GetId()); } }