using System; using System.Threading; namespace NitroxServer_Subnautica; public static class AppMutex { private static readonly SemaphoreSlim mutexReleaseGate = new(1); private static readonly SemaphoreSlim callerGate = new(1); public static void Hold(Action onWaitingForMutex = null, CancellationToken ct = default) { Thread thread = new(o => { bool first = true; Mutex mutex = new(false, typeof(AppMutex).Assembly.FullName, out bool _); try { try { while (!mutex.WaitOne(100, false)) { ct.ThrowIfCancellationRequested(); if (first) { first = false; onWaitingForMutex?.Invoke(); } } } catch (AbandonedMutexException) { // Mutex was abandoned in another process, it will still get acquired } } finally { callerGate.Release(); mutexReleaseGate.Wait(-1); mutex.ReleaseMutex(); } }); mutexReleaseGate.Wait(-1, ct); callerGate.Wait(0, ct); thread.Start(); while (!callerGate.Wait(100, ct)) { } } public static void Release() { mutexReleaseGate.Release(); } }