using NitroxModel.DataStructures.GameLogic.Entities; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxServer.GameLogic.Entities.Spawning; using NitroxServer.Helper; namespace NitroxServer_Subnautica.GameLogic.Entities.Spawning.EntityBootstrappers; public class CrashHomeBootstrapper : IEntityBootstrapper { public void Prepare(ref WorldEntity entity, DeterministicGenerator deterministicBatchGenerator) { // Set 0 for spawnTime so that CrashHome.Update can spawn a Crash if Start() couldn't entity.Metadata = new CrashHomeMetadata(0); } }