using System.Collections.Generic; using NitroxModel.DataStructures.GameLogic; using NitroxModel.Helper; using NitroxServer.Resources; using UWE; namespace NitroxServer_Subnautica.Resources; public class ResourceAssets { public Dictionary WorldEntitiesByClassId { get; init; } = new(); public string LootDistributionsJson { get; init; } = ""; public Dictionary PrefabPlaceholdersGroupsByGroupClassId { get; init; } = new(); public Dictionary RandomPossibilitiesByClassId { get; init; } public RandomStartGenerator NitroxRandom { get; init; } public static void ValidateMembers(ResourceAssets resourceAssets) { Validate.NotNull(resourceAssets); Validate.IsTrue(resourceAssets.WorldEntitiesByClassId.Count > 0); Validate.IsTrue(resourceAssets.LootDistributionsJson != ""); Validate.IsTrue(resourceAssets.PrefabPlaceholdersGroupsByGroupClassId.Count > 0); Validate.IsTrue(resourceAssets.RandomPossibilitiesByClassId.Count > 0); Validate.NotNull(resourceAssets.NitroxRandom); } }