using LiteNetLib; namespace NitroxServer.Communication; public enum NitroxConnectionState { Unknown, Disconnected, Connected, Reserved, InGame } public static class NitroxConnectionStateExtensions { public static NitroxConnectionState ToNitrox(this ConnectionState connectionState) { if ((connectionState & ConnectionState.Connected) == ConnectionState.Connected) { return NitroxConnectionState.Connected; } if ((connectionState & ConnectionState.Disconnected) == ConnectionState.Disconnected) { return NitroxConnectionState.Disconnected; } return NitroxConnectionState.Unknown; } }