using NitroxModel.Packets; using NitroxServer.GameLogic; using NitroxServer.GameLogic.Bases; namespace NitroxServer.Communication.Packets.Processors; public class BaseDeconstructedProcessor : BuildingProcessor { public BaseDeconstructedProcessor(BuildingManager buildingManager, PlayerManager playerManager) : base(buildingManager, playerManager) { } public override void Process(BaseDeconstructed packet, Player player) { if (buildingManager.ReplaceBaseByGhost(packet)) { playerManager.SendPacketToOtherPlayers(packet, player); } } }