using NitroxModel.Packets; using NitroxServer.GameLogic; using NitroxServer.GameLogic.Bases; namespace NitroxServer.Communication.Packets.Processors; public class PieceDeconstructedProcessor : BuildingProcessor { public PieceDeconstructedProcessor(BuildingManager buildingManager, PlayerManager playerManager) : base(buildingManager, playerManager) { } public override void Process(PieceDeconstructed packet, Player player) { if (buildingManager.ReplacePieceByGhost(player, packet, out _, out int operationId)) { packet.BaseData = null; SendToOtherPlayersWithOperationId(packet, player, operationId); } } }