#if DEBUG using System.Collections.Generic; using NitroxModel.DataStructures.GameLogic; using NitroxModel.DataStructures.Unity; using NitroxModel.Packets; using NitroxServer.ConsoleCommands.Abstract; using NitroxServer.GameLogic; using NitroxServer.Serialization.World; namespace NitroxServer.ConsoleCommands { internal class DebugStartMapCommand : Command { private readonly RandomStartGenerator nitroxRandomStart; private readonly PlayerManager playerManager; private readonly World world; public DebugStartMapCommand(PlayerManager playerManager, RandomStartGenerator nitroxRandomStart, World world) : base("debugstartmap", Perms.ADMIN, "Spawns blocks at spawn positions") { this.playerManager = playerManager; this.nitroxRandomStart = nitroxRandomStart; this.world = world; } protected override void Execute(CallArgs args) { List randomStartPositions = nitroxRandomStart.GenerateRandomStartPositions(world.Seed); playerManager.SendPacketToAllPlayers(new DebugStartMapPacket(randomStartPositions)); SendMessage(args.Sender, $"Rendered {randomStartPositions.Count} spawn positions"); } } } #endif