using System.Collections.Generic; using NitroxModel.DataStructures.GameLogic; using NitroxServer.ConsoleCommands.Abstract; namespace NitroxServer.ConsoleCommands { internal class StopCommand : Command { public override IEnumerable Aliases { get; } = new[] { "exit", "halt", "quit", "close" }; public StopCommand() : base("stop", Perms.ADMIN, "Stops the server") { } protected override void Execute(CallArgs args) { Server server = Server.Instance; if (!server.IsRunning) { return; } SendMessageToAllPlayers("Server is shutting down..."); server.Stop(shouldSave: true); } } }