using UnityEngine; namespace NitroxClient.Debuggers.Drawer.UnityUI; public class CanvasRendererDrawer : IDrawer { public void Draw(CanvasRenderer canvasRenderer) { using (new GUILayout.HorizontalScope()) { GUILayout.Label("Raycast Target", NitroxGUILayout.DrawerLabel, GUILayout.Width(NitroxGUILayout.DEFAULT_LABEL_WIDTH)); NitroxGUILayout.Separator(); canvasRenderer.cullTransparentMesh = NitroxGUILayout.BoolField(canvasRenderer.cullTransparentMesh); } } }